The Magic about RDW's storytelling lies in it's combination of layout, design, visual storytelling and finally, the scene-by-scene action. To achieve the perfect balance with these, Marco Rudy went through a lengthy process of research and experimenting, both in themes and visuals. In this feature we can learn, in detail, just how the process looks like, what options were on the table, what the intended message was and how the final results came to.
Astrid was a fearsome and fearless leader. She was revered by her companions, respected by her superiors and reviled by her foes. Now she has no army to lead, no friends to count on, and can't quite trust herself to determine what is real nor whom to rely upon anymore. Astrid’s journey brings her from harsh wilderness and into valleys of guilt, self-doubt, and loss.
"RDW" is a tale about coping with the burden of command, the camaraderie and friendship found in times of war, and the consequences of failure. Astrid’s first steps into loss, addiction, withdrawal, and PTSD are just the beginning of this hand painted, visually striking voyage.